literature

World Arc

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Literature Text

Magic Type: Lost

Magic Description: This magic is based on atom, molecule, and particle manipulation allowing the caster to influence different aspects of the world. These include the physics and elements of items, atmosphere and surroundings. All magic can be activated without vocal spells, though spells can only be used one at a time, or else there can be severe consequences. One can however inscribe ancient runes onto metal items that the caster might wear that lower the chances of the consequences by lessening the amount of magic they can use, however one can by base this if need be.


Magic Abilities: 

    ·         Transmutation - This allows the mage to change the properties of an item, meaning the physical make up. It does not change the item, but it changes the item's molecular structure allowing it to be made up of another element or material. This does not work on anything living.

    ·         Alchemy - An ability that lets the mage change the shape of an item or the form. However there is the law of equivalent exchange and the item must be of the same mass as the original item. This does not work on anything living.

    ·         Energy Shift - A special ability the allows the caster to change the flow of energy of an item. Almost like reversing a vector, this allows the mage to reverse how energy is inputted into an object and what it produces. EX) Fire to ice; simple wind manipulation. This works on living things, but has a heavy toll, using up the mage's energy quickly.

    ·         Elemental manipulation: The ability to control and manipulate the elements. Earth, fire, water, air, being able to draw or generate each of these, being able to generate the fire from amassing a large area of hit into one spot or pulling the moisture from the air to generate the water, etc.

Special Spells:

    ·         Whole Change - A silly name, but this spell is very powerful. It allows the mage to have complete control over an area, doing whatever they please as long as it's not to a living creature. They can create new items while ignoring equivalent exchange and change large areas. However after the spell ends, the caster's life will be in danger as this is a high level spell.

    ·         Hard light Shield: A barrier type spell that is cast by use of a runed item that makes easy the change of light particles into a solid mass so that one can create a barrier or shield.

    ·         Warriors Rest: A healing spell. Those who this spell is cast on become surrounded by a white aura that heals their wounds, however in reality it simply removes the wounds from those affected and places the wounds onto the caster. 

    ·         World Rupture: This ability seems to result in the fabric of reality cracking, while in actuality it creates cracks in the air becoming visible as it seems to rip them open creating an imploding void in an area that thus creates a large storm with no calm in the eye of the storm. Being sucked into the center of this storm will result in mass damage to one’s body whether it be the removal of limps, deep gashes, broken bones or one’s body becoming severely mangled. The outer storm while strong will blow away the concentrations of magic making energy based attacks harder, but not impossible to perform as well as creating small cuts over time simply from stone and other elements being lifted by the winds.


Weaknesses: This magic has severe side effects as it is very powerful. The side effects vary from the duration used and what is changed, being how difficult it was. The side effects will vary by length, but any more than four hours should be dealt with accordingly.

    ·         Exhaustion

    ·         Straining of the body

    ·         Bleeding from the eyes and mouth

    ·         Skin ripping open

    ·         Burst blood vessels

    ·         Internal bleeding

    ·         Healing simply shifts the wounds to the caster

    ·         Can lead to a coma

    ·         Shortens one's lifespan

    ·         Death

 

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